
Souppo
A small world. Plenty of room for thought.
Find a path, shift gravity, change shape, play with colour. We’re building Souppo around small puzzles tucked into warm worlds worth poking around. There’s no need to rush. Not here, anyway.
chapter ii — the workbench
A puzzle, a portrait of taste, a mission with no way back, a little order in the kitchen and a voice looking sideways at reality. One live, four in development. This is the desk as it stands.

A small world. Plenty of room for thought.
Find a path, shift gravity, change shape, play with colour. We’re building Souppo around small puzzles tucked into warm worlds worth poking around. There’s no need to rush. Not here, anyway.
A puzzle should be easy to understand and worth thinking about. We’re building a small adventure for children and adults to explore at their own pace, one short session at a time.
Pathfinding, gravity, shape-shifting and colour mechanics meet in small, themed scenes. Character, place and discovery become parts of the same puzzle. Our orange friend has rather a lot to do.


“I just like it” is a perfectly good answer. We got curious.
A favourite film, a song you return to, that game nobody else seems to get. EQvenn is being built to find the thread between your choices and turn it into a portrait of taste to keep and share.
Take films, series, books, music and games off their separate shelves and put them together. Look for the feelings you return to, and what keeps catching your attention in different works.
Bring together things you love, things you don’t, and a choice that surprised you. AI reads the connections and helps shape a personal card. A starting point for talking about taste, without pretending a playlist can diagnose a person.


The orders are clear. The rest of the plan is a field experiment.
A military action game in development, built around solo missions, teamwork and making clever use of what’s at hand. A little courage, a little improvisation. Headquarters has a sense of humour of its own.
Bring the tension of the field, the pleasure of pulling together and the peculiar humour of military life into one game. Cross a region’s threshold and it closes behind you. Your decisions come along for the ride.
We’re working on solo missions and cooperative mission chains. Alongside cover, stealth and traps, “Pocketknife Ingenuity” turns spare parts into useful contraptions. Ranks advance. The service record remembers.

What shall we cook?
“A pinch” can be less an instruction than a test of character.
Recipes, cooking guidance for three experience levels, meal plans and shopping lists on the same counter. We’re building Dinerlike for first-time cooks and seasoned home cooks, with the detail each actually needs.
Join up the journey from “What shall I cook?” to shopping, preparation and the table. Including the little details a recipe tends to assume you already know.
Recipe discovery and a personal recipe book meet experience-based instructions, timers, weekly plans and shopping lists. Chef AI joins in for kitchen questions. You still do the cooking. We’re helping the recipe explain itself.

Reality. What was reality again?
Our short-video world, holding words, habits and polished truths up to a different light. Looking for what’s real with an artificial voice. Unfiltered. Cool-headed. Entertaining.

Reality. What was reality again? The rest is in the feed.
One out in the feed, four on the workbench. These are our target release windows. The calendar remains in conversation with the work.
A question about a project, an idea, a well-placed objection. Send it over. Short is appreciated, not compulsory.
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